#request introduction

Hello, Yegor here! You've come to my small tech playground.

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This is a space where I share some of my experience, try out ideas, deploy my web-apps and other stuff interesting to me. And it so happens that this is also my portofolio.

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You can contact me at: [email protected]

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> Articles

Adaptive texel density

I want to cover how you can calculate adaptive texel density inside Maya using Python. This might be useful when you want to have different detail density based off your point of view either for opti…

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Useful Unreal Engine performance tips

Useful small bits of information regarding Unreal Engine performance or it's memory requirements.

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Maya asset validation with Pyblish

Pyblish is an open-source framework to validate your assets. And while it was quite popular, right now it might be very hard to find good information on how to use it. I'll walk you through the process and try to save you time of searching for information that might not exist anymore.

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> CG Work