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Useful Unreal Engine performance tips
Useful small bits of information regarding Unreal Engine performance or it's memory requirements.
Technical Art
Maya asset validation with Pyblish
Pyblish is an open-source framework to validate your assets. And while it was quite popular, right now it might be very hard to find good information on how to use it. I'll walk you through the process and try to save you time of searching for information that might not exist anymore.
Technical Art
CSV Profiler. Hidden gem of Unreal Engine
CSV Profiler is lightweight, scoped, timestamp-based profiler that outputs per-frame timings with separate timelines for the render-thread and game thread which works on all consoles and also PC and in all builds except shipping. This is a small guide that should help you get basic understanding of how to start using it.
Technical Art
Programming
How to setup auto-documentation for Python
A simple guide explaining how to setup pydoctor which will handle the autodoc generation for your Python project.
Technical Art
Python
How to rename Django application
Explaining gotcha's of renaming Django application. What you might expect, what to do if you need to dive into SQL language.
Python
Web Development
UDIM In Unreal Engine
Simple HLSL code to work with UDIMs in Unreal Engine outside of just Virtual Textures.
Technical Art
How to make Al Rihla in Houdini the right way
I want to go over my process of how to make a football ball from WC 2022 named Al Rihla. It's a very cool looking piece of equipment and it was surprisingly more tricky than I thought.
Houdini
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