Procedural edge wear
Tags:
Unreal Engine
Materials
Proceduralism
Project description:
This was my exploration into the world of cheap and procedural edge-wear in Unreal Engine. Never got to the stage of finishing this properly. The idea was to detect the change in tangent direction and normals. Depending on the asset - possible to get good enough results. Especially in a situation of mass production.
Playing around with values
Material graph logic