Procedural edge wear

Tags:

Unreal Engine
Materials
Proceduralism

Project description:

This was my exploration into the world of cheap and procedural edge-wear in Unreal Engine. Never got to the stage of finishing this properly. The idea was to detect the change in tangent direction and normals. Depending on the asset - possible to get good enough results. Especially in a situation of mass production.

Playing around with values
Material graph logic Material graph logic